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Total Conquest
Total Conquest













Total Conquest

From the big brassy fanfares to the gentle tweeting of birds, it's all top stuff.įingers crossed, then, that this isn't just another take on the same iOS classic, and that Total Conquest manages to bring something new to the PvP arena. The sacrifice is that this visual splendour means that the game takes marginally more time than its 2D alternatives to fire up from the home screen. Little special effects mark a new building being created, or an improvement being made, with a burst of light and energy. The UI is clear and gives you a clean view of the action. The citizens that make up your Roman town and the buildings you create to produce resources are 3D, but so richly coloured and detailed are they that you'd be forgiven for thinking that they were drawn by hand. I'll skip the systems of play for my first update, because a) you already know what they are thanks to my comparing it to Clash of Clans, and b) the presentation is more noteworthy. This week, it looks like I'll be doing exactly the same thing with Total Conquest. Last week, I reviewed a game that was very much another take on the management and strategy formula as laid out by Clash of Clans. The first impressions are below, so why not Getafix of Pocket Gamer and take a look? You know, Justforkix. I'll be playing Total Conquest over the next week to give you the Vitalstatistix. Total Conquest looks set to try and bottle some of that Roman Empire-era humour, albeit without the Gauls, in an irreverent freemium builder-cum-strategy game. The Asterix and Obelix comics were great, weren't they? Brilliant humour (for the most part), and a world that was simultaneously silly and authentic. Click on the links to jump straight to day three and day seven. That's what the strange sub-headings are all about. offering a "one size fits all" method of conducting business.This is a freemium game review, in which we give our impressions immediately after booting a game up, again after three days, and finally after seven days.

Total Conquest

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Total Conquest